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TZubiri 4 days ago [-]
How crazy that I started working on something similar a week ago.
Question, why does clicking on a single tile cause a cross on a 3x3 to be inputted? (results in that star thing that ends with 4 blinkers) Was this a conscious decision? Or just the result of a vibecoding
bobowski 4 days ago [-]
Trial and error. Single cell was kind of dull and did not really produce enough „chaos”
zahlman 4 days ago [-]
It'd be nice to have a few different options of 3x3 blocks to lay down. In particular, being able to set up a stream of gliders easily.
waltbosz 4 days ago [-]
What if players could claim a small plot of squares that is frozen in time while you draw your creation. Their changes are visible to all while working on it, and when they unfreeze it, the chaos begins.
zahlman 3 days ago [-]
This might be the way, yeah. Depends on how "enthusiastic" users are expected to be, I guess.
bobowski 4 days ago [-]
I can loop into that :)
Just got to find some spare time to sit to it. Tomorrow's Friday so maybe instead of deploying to prod at work I'll just add this one :D
hmartin 4 days ago [-]
Neat! I implemented something similar (real time playing along with GoL) for desktop:
Question, why does clicking on a single tile cause a cross on a 3x3 to be inputted? (results in that star thing that ends with 4 blinkers) Was this a conscious decision? Or just the result of a vibecoding
https://github.com/hbmartin/openrndr-game-of-life
What’s the Hypermedia reference? On mobile your About button is unclickable.
If you can hint at what I should try to fix I’ll look int it
And by far the best GOL I've seen so far.
Or if you asked about a machine - then probably a potato :D
I'm probably leaking some memory here because app is eating memory like crazy:
stario-site-app-1 up 6h 10.17% 347.3MB 495e5c0 ok 7s · 6h